![]() Gotham Knights has five elemental damage types. Outside of all the gear comparing, mod fusing, and general inventory management you’ll be required to do, there’s also something you need to keep in mind if you want to maximise your damage. You’ve probably noticed the damage numbers coming out of people, the levels/hierarchy of enemies and all that. Like it or not, Gotham Knights has plenty of RPG systems that it’s happy to lean into from the moment you start your first night patrol. You’re going to have a much easier time dealing with them. It’s best to keep all this in mind before attempting a mission.Īs mentioned, since all characters always level up, consider taking Batgirl or Robin on stealth-based missions. Open-world crimes, however, aren’t always set up the same way, meaning you can’t guarantee that they will always spawn back with the exact layout. This is not a major deal for story missions, because you can simply cancel the mission, return to the Belfry, and pick a more appropriate character for the situation. You can’t flip between them when you're out on patrol to solve a specific problem, so you’ll have to make do with the hero you’re playing as.Īssuming you’re not co-oping with another player who may offer a better approach, you’re on your own. You can only change your character in Gotham Knights once you return to your home base, the Belfry tower. In short: you won’t get one-shot by enemies, but don’t expect to dominate immediately. Momentum Abilities, and the traversal upgrades are unique to each hero, so you’ll have to play as each one and do the work required to get said upgrade. While you’re free to assign the ability points into any tree, certain abilities won’t be automatically unlocked. This ensures that whenever you switch to a different character - even one you’ve not used in a while (or ever), you won’t be at a disadvantage. It won’t be the best gear you could equip, but it’s going to make a major difference. ![]() Gotham Knights will automatically deposit level-appropriate gear into each of their inventories on a fairly regular basis. This goes for character levels, which grant ability points – and it even goes for gear. ![]() Yes, WB Montreal made the right call in this instance, by letting all your heroes share experience. All characters level up, even when you’re not using them But, if you’re not happy with the pick you made, it’s actually not a big deal later. You won’t be able to change your choice for a while into the game. Take your time to read and absorb as much of that screen as you can. The game will let you pick who to start with following the opening cutscene, where it will offer a brief description of each of their roles in combat. In other words, no one is going to fully feel like Batman, so you’re going to have to decide what sort of Batman you want to play. It’s best to imagine Batman’s combat abilities, gadgets, hacking skills have all been split amongst the four heroes. Though this may sound cliche, picking the right Gotham Knight to match your playstyle can be the difference between enjoying and dreading the early game. It’s a system that will take you a little bit of time to get used to, especially if you recently played other games with Batman combat. There’s a soft lock-on that highlights the enemy you’re looking at in a white outline, but that’s about it. Instead, you have a dodge button, which does just that, but you’ll need to press the attack button to actually make contact with the enemy.ĭon’t be surprised to find yourself dodging several oncoming attacks before you find an opening. If you never managed to find this out on your own, the one thing you need to be aware of before jumping into Gotham Knights is that it does not play like the Arkham games, or Insomniac’s Spider-Man.īy this we mean: there’s no button you can press for your character to automatically parry an attack and switch targets. Manage cookie settings Our collective thoughts on Gotham Knights. ![]() To see this content please enable targeting cookies. ![]()
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